Nim - Single Pile
The name Nim comes from the old English, or German, for ‘to take away’. There are many varieties of Nim type games, and some have a nice mathematical strategy.
Rules
- In the Single Pile version, you start with a pile of stones, marbles, matches, counters, . . . or just a number written on a piece of paper!
- I shall start with 15 marbles.
- The players take turns to remove 1, 2 or 3 marbles from the pile on each turn.
- Whoever takes the last marbles loses!
The game appeared in several early adventure games on personal computers in the 1980’s as a challenge to overcome before progressing in the adventure.
My favourite implementation is Dr. Nim – a plastic, Nim playing automaton!
Once set up, Dr. Nim plays the perfect game! I used it with school students, and I must admit to enjoying the eager volunteers being humbled in front of a class by a plastic computer! Dr. Nim became unavailable but was relaunched as Braino. However, I just looked on the web, and it is no longer available to buy new from Maths Gear or anywhere else. Sold out!
Strategy
- 12 year olds have no problem picking up the winning strategy by repeatedly playing!
- It soon becomes apparent that leaving 5 marbles wins.
If your opponent takes 1/2/3 then you take 3/2/1 leaving 1 in each case. - I was always surprised that children found it harder to find the next step.
Leaving 9 is also wins strategy, using the same 3/2/1/ idea to force 4 being taken in total. - Repeating this concept, leaving 13 wins, so taking 2 for the first player wins.
- If you play second against an opponent who does not know the winning strategy, but happens to take 2 on the first go, muddy the water and hope – probably by taking only 1 which leaves the maximum scope for error.
Variations
- The player who takes the last marble wins. Here, it is easier to spot that multiples of 4 are the key, winning by leaving 4, 8, 12.
- Start with a different number of marbles.
- Allow a different maximum number of marbles to be taken each turn.
- Any combination of the above!
- Player A chooses the size of the pile; Player B chooses how many max per turn; Player A chooses who goes first (or any combination of these).
Mathematics
- With my original game, leaving 4n+1 marbles wins.
I have used this formula with children who have no experience of algebra! I just explain that n means any number so just ‘4 lots of that number plus 1’, i.e. 5, 9, 13, . . . - With a max of m per turn, we need to leave n(m+1) + 1
- If picking up the last marble wins, then use n(m+1)
Here is a link to a Matt Parker YouTube video about Dr. Nim (he uses one of the variations to my main game) The Unbeatable Game from the 60s: Dr NIM